![]() There are many possibilities, as is the case with all the theories and the context of the evidence that is utilized in them. Or it could merely be a tech demo or some other form of material that is absolutely irrelevant to Elder Scrolls 6. Both of these provinces appeared in 1996's The Elder Scrolls 2: Daggerfall, so it would certainly be interesting for the main series to revisit them again in HD. It could be a strong cue for Elder Scrolls 6 encompassing multiple geographical regions on Tamriel's large map, from the desert landscapes of Elsweyr, to the rocky mountains of High Rock. Screen Rant's analysis of the initial teaser found Hammerfell and High Rock to be The Elder Scrolls 6's most likely locations, based on the landscape and architecture shown in the trailer. On the contrary, it is important to read into this in a nuanced manner. ![]() This type of geography would be very foreign to areas such as Hammerfell and High Rock. Slay Tamriel’s Horrors & Earn Spooky Rewards during the Witches Festival In-game Event. On the computer monitor in which he is demonstrating this technology, both graphical and real-life geographical images of gigantic rocks resembling those in a desert setting are shown. He demonstrates the photogrammetry technology being used for the game's development. In Bethesda's video celebrating 25 years of The Elder Scrolls, there is some interesting video footage showcasing an interview with Elder Scrolls 6's Art Director, Matt Carofano. It would seem that photogrammetry presents the best of both worlds, creating gigantic sized maps that look unique throughout, with a development timeframe that is viable. The other method is to hand-draw the map, but that can be very time consuming and difficult as the size of the map becomes large. This is different than the previous methods used in many open world games where an algorithm generates the geographical land mass spread throughout a game's setting, by which this method is more vulnerable to geographical repetition as the setting increases. Perhaps the very definition of the word, photogrammetry, summarizes this technology best: "the process of making surveys and maps through the use of photographs, especially aerial photographs." Those familiar with this technology have clarified that it allows developers to quickly create large swaths of graphical 3D mass, with each area being particularly unique to the real-life geography or object it is scanned from. I can’t wait to see if I’m right in three-to-six years time.Bethesda revealed that The Elder Scrolls 6 would utilize photogrammetry technology to scan in real life geography and objects. That’s some decent narrative development, I reckon. What’s more, if Skyrim was about how the Thalmor started a civil war, The Elder Scrolls 6 could be about how the Thalmor inadvertently created a powerful civil alliance between previously dissident factions. The location is perfect and the context of successful resistance makes sense. Aldmeris is an immensely significant location in terms of Elder Scrolls lore, and seeing it after years and years of build up would be rewarding, no matter what form it took. Redguards, Nords, Bretons, and Orcs? The artsy-fartsy High Elves are about to wet the bed.Īll in all, Hammerfell is the best possible area for The Elder Scrolls 6 to take place in given that it’s the only one that makes sense in relation to the organization we already know is going to be this game’s Big Bad. ![]() They may not be fond of the Redguards or Bretons, as mentioned above, although I reckon a deal could be struck once they learn that the Thalmor are planning on invading their fancy new mountain fortress. ![]() ![]() While I still think Morrowind and Oblivion have better stories overall, Skyrim nailed its introduction of the Aldmeri Dominion - a faction of ratty High Elves that Hammerfell’s Redguards are not the slightest bit fond of.Īlso yes, I did mention the Orcs, who are now living in the fourth iteration of Orsinium in the Dragontail Mountains. It’s easy to see each Elder Scrolls game as distinct from the rest given all of the different locations and timelines, but they’re all united by the same lore - and Skyrim’s lore was pretty good. Apart from Solstheim, which is technically a province of Morrowind, this will be the first time we return to a location we already visited in a previous Elder Scrolls game (not including Arena or Elder Scrolls Online, obviously, which both take place across the entire continent).Īlthough some fans may have been hoping for a new region, I actually think Hammerfell is the perfect choice for The Elder Scrolls 6, primarily because of where Skyrim left off. What’s weird about this is that we already went to Hammerfell in the second Elder Scrolls game, Daggerfall - although it’s likely a lot of Skyrim fans (myself included) were a bit too young to play it in 1996 (I was ten months old, so I, of course, played it). ![]()
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